By S. Craig Watkins
Over the last few days, several people have asked me about the Pokémon Go phenomenon, especially friends who are not likely to play the game but are curious about why so many others have joined the crowd. In my own research, I’m constantly exploring how our engagement with digital media transforms our world. It is important to realize that technology, by itself, is not that significant. It is only when humans, for example, began to adopt and use technology that the social implications and consequences truly take shape. This is equally true with Pokémon Go. As the game has become a cultural sensation, a number of issues have emerged. Read more →0 posts categorized "The Young and the Digital"
Educators block social media because they believe it threatens the personal and emotional safety of their students, but they are missing opportunities to use these channels to promote learning. Read more →
How are Twitter and Facebook helping to encourage real-world action in Egypt and elsewhere? Read more →
Black and Latino youth are just as engaged with technology as their white, Asian, and more affluent counterparts. But how can educators use this engagement to foster learning? Read more →
S. Craig Watkins looks at six ways in which social media is changing the business and culture of professional sports. Read more →